This is perfect. The tiny handful of times I've animated something I struggled with trying to isolate just one axis or having the curve handles auto clamp. Great video.
This is how everyone in the animation industry works. Not just pixar
the amount of effort to make these tutorials funny and entertaining, you are an absolute Legend!!!!
the music selection is a rollercoaster of nostalgia
I wish all tutorials were straight forward like this. This is good for my focusing issues I have (ADHD moment lol) and it’s digestible and easy. Also, the editing keeps me hooked. And humor! I love it, you earned my respect + subscribe!!
Your channel is going to grow fast. You make great content, and it’s engaging.
I have used graphs in Blender many of times, but never figured out how to get "handles" until now. You made my project look more natural looking. THANKS! The only time I got handles in Blender was in Masking or actually working with bezier curves in the layout window, not in the graph editor.
The voice, the edit, the mood, this video is fire ! Keep up the good work !
I couldn’t agree more. I have always loved animation. I would love to be an animator someday, but after 33 years I’ve still felt my skills just aren’t up to par. Maybe by the time I’m 50 I’ll have made one 2 minute animation I love. Thanks for the tips! 💗
As always; great content Smeaf!
Very useful stuff right here, as an animator with 2 years of experience, I honestly love how I can immediately look at the graph/curve editor and say "holy sh!t, I understand what i am looking at even if I've never seen this before" , blender is honestly pretty complicated to get use to, I mostly have been using roblox to animate but I have been slowly using and adapting to blender, plus I have alot more to learn, this video was (again) very useful for any beginner, especially me myself, I mostly just stick to the sine or quad easing styles since they are very good for making your animations smooth, but I do think a lot that key mapping has something to do with making a good animation too, overall I am trying this once I get my laptop back since it broke and haven't animated for like a month now :'/
this is such a cool video! i love pixar and i really hope to work there someday
Great editing! I love that you used the Trauma Center soundtrack in the background.
This was great, I've always fumbled my way through the graph editor, so now I actually have an idea of what I'm doing.
Thank you! Going back to basic explanations and concepts help up so much. It was awesome OwO
this is a great introduction to the graph editor, I think all novice and beginners animators should learn how to read this. However I would caution against being too reliant on being stuck in the graph editor. I struggled many years with my animation because I was too concentrated on the graph editor and keeping my curves nice and clean, guess what? This doesn't translation into animation animation sometimes. The cons to spending time in graph editor during a big production: - too much time is handled on cleaning curves, you neglect what your viewport might be doing - What happens when there's two or more character interactions with rotations. Sometimes clean curves could mean your characters interaction won't be solid and often times feel like it's slipping or sliding - Not great for mocap - Good luck cleaning a hundred curves on complex rigs with 1000+ frames of animation within one week plus feedback from the animation supervisor
Graph editors and the manipulation of your animations is an Fundamental (with a cap F 😂) thing, to first train and then develop your skills as a future animator. No need of being afraid of pulling a few tangents here n there to create Your unique approach to your animations. It actually got me a long way as an current animator. Thnx for your vids man!
he speaks so calmly yet the extra bits added in give huge YTP energy. very interesting style xD and good video! i learned something!
After so many Curve editor tutorials I've seen, I'm confident to say that this is the best of them all. I can't believe I finally understand this tool after all these time. Time to actually put it to use after avoiding it throughout my 4 years of blender. thank you
@Smeaf