Would love to have more of concept art!! They could also maybe be used/cycled as backgrounds for loading screens or menus?
As a larvae I yearned for the turnip quarry.
The problem with AI is that before we can focus on any positive aspects it can introduce into our lives we first have to address all of the negatives, mainly the issues with it's training data being actively stolen from creators it is meant to replace, as well as the ethical issues of mostly underpaid workers from 3rd world countries being used to vet the contents of those datasets. If we want to use AI as a tool of empowerment like you've described we first must assure that the very basis upon which it stands is not that of exploitation.
Fun Fact: The Pyramids were actually built entirely using pulleys and ropes. Folks only say we don't entirely know how they built them because the idea of making massive structures like that back then without any advanced construction machines sounds too farfetched for most to believe, but our modern construction blueprints had to come from somewhere in our history ! Humans have been doing construction for years, since we started using tools pretty much, and the earliest efficient construction back then really did all just boil down to pulleys and ropes !
i would love an expansion that is just a mining game
A fellow antscanada fan, I see š Edit: And a fellow eternal ruins fan, I see šŖØ
I love seeing concept art for Anhill Village! It would be great to see more. I didn't comment on your AI video earlier but I think it's important to say now: democratizing art so indie groups can have a better chance at comparing to bigger companies is good, but more advanced AI that can replace people and labor in the gamedev process will be implemented at bigger companies, too. I think it's a bit oversighted to assume that large companies won't find a way to stay on top after the AI revolution replaces gamedev processes. In the meantime, people who want to contribute labor to games get laid off, or their work stolen for training models, or their studio gets shut down/ project gets cancelled because financial expectations for games is inflated by cheaper AI standards. The trade-off doesn't seem worth it to me, personally. But seeing as I work in the games industry as a concept artist, I don't particularly want to get laid off š I would love to keep getting paid to make games. Regardless, I appreciate you being candid about the topic. Excited for the next video on Anthill Village!
Very cool! Would very much enjoy seeing more stuff like this. These are really nice and the one you drew in your other video as well, love to see them <3
I'm loving the variety of the new videos!
I think if a big studio only needed half the team because of ai theyāll either fire half their team and continue making the call of duties or the world. Or theyāll keep most of their team on and break them into smaller groups to produce more corporate games. I donāt think the power of ai enhances the power of the indie team beyond that of a big studio. And to someone whose job gets liquidated because of ai, and the ability to make games gets somewhat easier with ai, doesnāt mean they can go and just start making games on their own. They might not be good at forming teams or have cross development skills. And indie development is full of risk compared to their big studio job. Ai could lead to new jobs and new positions. But first itāll lead to hurting a lot of people and it has no guarantee or making new jobs open up in their place. At least not in a great place for the people itās replacing most likely. Time will tell but Iām well sick of ai personally and hearing about it
I fully appreciate what youāre saying about AI, but it overall falls flat. I think thereās two main problems with what you said: 1. Will AI be used by indie devs to more easily realise their ideas? Yes, but so will big companies. Iāve seen your responses about how big studios wonāt use it because creativity will become the driving force in what makes a game popular, but I donāt know how true this is - mainstream gamers will pick up the next FIFA or COD or Mario game wether or not thereās AI, they just want to play a game they like. It will allow companies to churn out more games, likely with lower quality, while having laid off half their team. I also think that it might not be an overall good that even indie devs are getting use out of it; while itās still not as bad it still puts artists and musicians and the like who rely on commissions out of work. 2. Just because it may be good in the future, it does not mean itās not bad now. You seem to be ignoring the real short term problems with plagiarism and layoffs that AI is causing (not to mention how it often looks bad). Thereās also the argument of power usage, but I havenāt seen a concrete argument either way, so thatās still sort of up in the air. Overall I do really love your videos and Anthill Village looks super fun, I just think your AI takes are either uninformed or wilfully ignoring the problems at hand.
about the ai talk, i think you forgot those ai tools are all also owned by big coporations. if the industry is depndent of them, then how exactly the power gets decetelized? ai tools arent going to be publicly avilable or affordable forever, at the moment those huge data centers that house those big models are funded by investor funds, because everyone are investing in ai at the moment, because everyone think its will return a profit. but what happens when the investor money runs out? some art programs cost upwards of 300$ a month, this prices out pretty much anyone who isnt a large bissnese who can maybe get a bulk discount. who's to say the same thing wont happen to ai tools? once we are all hooked on them for good, the compenies that owns those models can bump up the price, and indy devs will have to either pay out-of-pocket or compete with the rest of the industry who already use those tools and i havent even touched on the moral aspect of using those genorative ai, those models are built of off mass thefth of art without the artists concent
If you do more of these types of art videos, you better not talk about AI. I do believe some AI can be used as tools however that's NOT what is happening, people aren't using it for that, they're using it to replace people and artists cause it's easier to tell a machine to do it, instead of learning to do it yourself or paying someone, that's what artists mean when we say "AI is taking our jobs and replacing us" and it's already happening Coke Cola when they made a ad with AI and other massive corporations like Disney are trying to do the same, all so they do have to pay the overworked and underpaid artists what they deserve. Obviously there is going to be backlash and pushback, but that doesn't matter to the corporate overlords with no souls, and other people have started realizing that cause isn't just affecting artists it's starting to affect others with programs that can make music for you for free and programs that can edit videos in a snap, and now the people like you who said "AI isn't going to replace you" are realizing it will and might if we don't do something about it.
Just rediscovered your channel and am super excited for anthil village! I love patch quest so I'll definitely get it launch day good luck mate
I think your idea of ai lowering production costs making room for more jobs is kinda⦠eh⦠youāre coming at this from the perspective of an indie dev rather than an employee. Someone making a world building project all on their own using ai is free and cool for them, but saying that just because one group of creators no longer has to pay up to the other is a āgood thingā ignores the fact that the second group isnāt being supported. Art jobs are mostly commissions or designs made for collaborative projects, as you said game design is an extremely broad discipline for one person to be expected to tackle, having experts in multiple fields is usually how devs work, in dev teams. There will be more teams with ai devaluing big studios but those teams aint paying the artists, the fact that they donāt have to pay the artist is both what makes it easier for indie teams and what makes ai bad for art jobs. Artists would have to rely on indie dev teams willing to pay them for the sake of artistic integrity which would not be sufficient to support everyone when the most profitable thing to do is to just not pay an artist.
Nice video! You should try the Affinity Photo/Designer demo, I like it, it isn't too different from photoshop!
If your watching ants Canada, make sure to check out his weaver ants, they would be a great addition to the game! the painting is amazing by the way!
this is so cute! (edit: i can't wait to possibly see a concept art for the fungal fields of the leafcutter ants.)
Thinking about the geometry of the turnip here, i think you missed a "wall" cut, on the right side, perpendicular to the "stairs", the way it is, the cut part wouldn't really fit inside if there was a full plant there. The shading is great tho š
@LycheeGameLabs