In this tutorial, we'll create a Brutalist-inspired Generative Architecture piece using TouchDesigner. We’ll explore instancing, physically based rendering (PBR), and hand tracking with MediaPipe for interaction.
Looking forward to seeing what you create! 🎉 Let me know in the comments if you have any questions.
📌 Resources & Links:
Patreon (Download the project file + bonus dithering plugin) – [patreon.com/blankensmithing]
Hand Tracking Masterclass (3-Part Series) – [ • Hand Tracking in TouchDesigner - Master Cl... ]
Derivative TouchDesigner Fundamentals Course – [learn.derivative.ca/]
ShaderToy Dithering Examples – [www.shadertoy.com/results?query=dither]
Dom Scott’s Work – Website: [www.domscott.ca/] | Instagram: [instagram.com/domscott.art]
0:00 Intro & Project Overview
2:42 Setting Up the Project & Hand Tracking Integration
4:30 Instancing & Physically Based Rendering (PBR)
7:01 Applying Concrete Textures & Normal Maps
10:30 Interactive Block Motion Using Noise & Rotation
14:15 Implementing Hand Rotation to Cycle Forms
18:02 Adding Animated Lights & Shadows for Depth
22:35 Dithering Shader Effect
25:20 Final Tweaks & Customizing the Interaction
28:40 Outro & Next Ste
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