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How Games Make Villains Sound Evil

To watch exclusive videos that you can only see on Nebula, go here: nebula.tv/razbuten

If you wanna hear me give some more thoughts on bad guy/boss music, check out this bonus video: nebula.tv/videos/razbuten-my-favorite-boss-themes

Music is a powerful tool that can be used to get people to feel a certain way, and I think some of the best examples of it being implemented effectively can be seen with villain themes. When done right, they can create such a suffocating feel to them and I want to look at some of the ways three of my favorite villain themes are successful in creating that sense.

Additional Audio Editing by Trey Mitchell: twitter.com/CrayTreyVids
Additional Editing by Isaac Holland: twitter.com/DrazGames
Additional Footage from ‪@ThatOneVideoGamer‬ and ‪@Skyehoppers‬
Thumbnail by ‪@hotcyder‬

Huge thanks to ‪@Sideways440‬ and ‪@the_mess_express‬ for sharing some insights about music theory that helped bring this video together, and also a big thanks to ‪@DarylTalksGames‬ for letting me bounce some thoughts and ideas off him.

Lastly, a special thanks to honorary bagbutens Victor DUva and WilliamGlenn8.

Additional Music and Sound Effects by Epidemic Sound: epidemicsound.com/creator

0:00-5:21 Sephiroth
5:22-12:42 Ganon/Ganondorf
12:44 - 18:06 Gaunter O'Dimm
18:06 Ending

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